Next, select the platform under which the build will be collected, in our case ios:įill in the information about the build, it is important to note the Branch section, it indicates the name of the branch from which the sources for assembly will be pumped out. We indicate the address of our repository, its type and user to connect: We will go to the project management web interface, I switched to the new beta version: Go to the Cloud Build section and click on the external link: Install the latest version of Unit圓D and click the button with the cloud, then logs in to the Unity cloud and creates a new project: In the repository, create a branch for builds from which Unity Cloud will pump out the sources and upload the working version to it. I’ll omit the choice of a system, creating a repository and other basics of working with a version control system there are enough articles on this subject on Habré. We create a repository and upload our sources to the selected hosting. I tried everything and settled on mercurial. We select a version control system, git mercurial svn perfoce is now supported. The cloud pumps out this version and builds Create a special branch for the build and fill in the current version of the gameĤ. Pour the project sources into the version control systemģ. Guys from Unity took us a big step forward: they made it possible to build builds for various devices in the cloud, completely ignoring on what device we are working on.Ģ. Many Unit圓D developers use Windows, and when building a game for iOS, there are a lot of problems and dances with a tambourine around virtual machines with OS X.
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